🐈 Guide the cat through the maze! 🏡

Controls: Use the arrow keys, WASD keys, or click on the adjacent field.

The Maze – Kitty`s Adventure

An educational logical game for children, teenagers and even older youngsters — it combines fun with the development of spatial thinking, planning and perseverance.

1Goal and rules of the game

The aim of the game is to guide a cute kitten through a maze to its cosy home. The board is a grid of square fields — ranging in size from 5x5 (ideal for the youngest players) to 30x30 (a challenge even for adult puzzle lovers).

The mazes are generated algorithmically, which guarantees a unique layout every time — no memorisation here, just real brain-teasing fun! The difficulty increases smoothly: small boards feature simple, intuitive paths; larger ones are mazes with turns, dead ends and non-linear routes, which encourage experimentation and predicting forward movements.

2Game modes

  • Basic mode: Start -> Finish. Ideal for beginners — teaches orientation and basic strategy "step by step".
  • Key mode: Start -> Key (randomly placed) -> Finish. Here, the player must not only find their way, but also make a decision: is it worth going for the key first, or understanding the layout of the maze first? Sometimes the key is ‘on the way’, but often it is in a completely different corner, which forces planning, backtracking and flexible thinking. This is a great introduction to tasks with sub-goals — similar to those in everyday life (e.g. ‘collect laundry -> put it in the washing machine -> turn on the washing machine’).

The key mode also teaches a subtle lesson: goals can be complex, and success requires stages.

3 Help — because everyone deserves support

At any time, the player can click on the Show hint button. A line will appear on the screen leading from the cat to the current goal — whether it is a key or a house. The line disappears after about 10 seconds, the display time depends on the size of the maze. This is so that it does not become an `autopilot` but rather a direction indicator.

Important: help is not punished, it does not lower the score, and it does not need to be ‘redeemed’. The child learns that asking for help is a skill, not a weakness — and that sometimes it is worth looking at the whole path before moving forward.

4Play that helps you grow

Mazes are one of the oldest forms of logic games — from Greek mythical labyrinths to medieval drawings in cathedrals. Children have been playing with laying out routes for centuries, because it is a deeply human need to organise chaos.

Cognitive growth
  • Spatial thinking and path visualisation
  • Planning several steps ahead (the ability to “mentally simulate”)
  • Recognising patterns and avoiding mistakes (e.g. dead ends)
Emotional and social growth
  • Exercising patience and perseverance
  • Dealing with failure (‘what if it didn‘t work out?’ -> backtrack, try again)
  • Responsibility for decisions (‘unnecessary left turn — now I have to fix it’)

And here`s an interesting fact: studies (e.g. University of Chicago, 2019) show that regularly solving mazes in children aged 5–10 correlates with better cognitive flexibility — that is, the ability to quickly switch between tasks A and B, which is crucial in learning and teamwork.

"It`s not about finding the solution as quickly as possible, but about noticing how you think along the way."

The Maze – Kitty‘s Adventure is not just a game. It is a little journey through a world of decisions, possibilities and... delicious cat snacks waiting in the house.

You win!

Congratulations!

You Moved X Steps.

cat need key

Find the key first!

The cat cannot open the door!

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