The little frog needs to get to school… but the path leads across the pond!

Lily pads float on the water's surface, and each one has a math problem on it. Your task is to find the ones whose result matches the target number displayed on the screen. When you click on the correct leaf, the frog will happily jump onto it.
This isn’t just “cramming” the multiplication table or tedious practice of addition and subtraction.
The game trains flexible mathematical thinking—instead of calculating the result, we look for the operation that matches it.
It’s a kind of “backward math” that teaches number association, explores different paths to the same result, and builds confidence in calculation. The game was designed with first-grade students in mind, but thanks to its adjustable range (10–50) and customizable number of tiles, it’s also suitable for children who need a little more time to solidify the basics. The calm animation, lack of time pressure, and randomly generated paths make learning math a relaxing adventure.
Select a level, click on the leaves, and guide the little frog safely to the other side.
The little frog is waiting for your help!
Game Rules
- Each individual game has its own target number.
- This number is displayed at the start of the game, in the bar at the bottom of the screen, and in the final field.
Start the game by clicking the “Start” button.
- From this moment on, the timer starts counting down, and the end field is highlighted with a moving border.
- Remember: this is not a timed game! The timer is for informational purposes only.
The player’s task
- Guide the animated frog across the squares where the result of the mathematical operation equals the target number.
- The frog will only jump to squares that are selected correctly.
Path and Order
The squares with correct answers form a continuous path on the board, connecting the start to the finish. You don’t have to select them in order—you can click any correct field in any order. The frog will automatically move to the selected field.
The stage ends only after all fields belonging to the path have been selected, including the start and finish.
Randomness of the game
The shape, length of the path, and placement of actions are randomly generated for each game. The layout rarely repeats, so memorizing the route is practically impossible, especially on larger boards.
Mistakes and corrections
Clicking on a cell with an incorrect result will display a pop-up window allowing you to select the correct answer. This is an educational and motivational feature—the correction itself does not affect the course of the game, but it is recorded in the statistics as a “correction.”
Stage Summary
After selecting the entire path, a summary table will appear: number of fields, mistakes, corrections, total game time, and average time per field. The data is statistical and is used to track progress.
Settings panel
Mathematical operations
- Addition and subtraction are basic operations—they are always enabled and cannot be disabled.
- Multiplication and division can be enabled or disabled separately.
- By default, all options are enabled.
Number range
- The default range is 10, and the maximum available range is 50.
- Selecting a higher range expands the pool of numbers and operations that appear in the game.
- Each higher range automatically includes values from lower ranges as well.
Number of Tiles
- There are 5 board sizes available: from the default (27 tiles) to the largest (85 tiles).
- On devices with smaller screens, we recommend selecting boards with fewer squares.
Result animation (Puff)
- After correctly selecting a square, a short animation displaying the operation and the result is shown.
- This helps reinforce the correct solution visually.
- By default, this feature is disabled.
Have fun jumping and counting!
#MathForKids #LearningThroughPlay #OnlineEducationalGames #FirstGrade #MathFrog #AssistedMath #Homeschooling #GamesForFirstGraders #MultiplicationTable #LearningMath
